Category Archive for 'unit-testing'

What is dependency injection?

For quite some time, I have been working on getting my head around best practices for structuring my web applications. One of the strongest messages that has come through is to use dependency injection to facilitate unit testing.

As many others have noted, dependency injection is a very simple concept. If one thing (the “consumer”) depends upon something else (the “dependency”) to do its work, then the consumer should be given the dependency. The consumer should depend upon an agreed set of functionality that the dependency performs, but it should not care how the dependency actually gets the job done.

An easy example

A radio receives transmissions and plays sounds through its speakers. Nothing special there. But it needs a power source to function. The power source’s adapter has to fit into the hole on back of the radio. And there has to be some compatibility of voltages and currents and all that electrical magic. The radio is the consumer and the power source is the dependency. You can’t run the radio without the power source.

Note that, in principle, the power source could be a pack of AA batteries. Or it could be a solar cell. Or it could be a collection of gerbils running on flywheels. As long as it outputs the right voltage and current and the plug fits into the hole, then all is cool. The radio is not concerned by the power source implementation as long it lives up to what we expect a power source to do (i.e., its interface).

How about some code?

Using our radio and power source example, we could imagine PHP objects and interfaces as follows:

interface PowerSourceInterface 
{	
	public function getPower($numberOfPowerUnits);
}

class PowerSourceGerbils implements PowerSourceInterface
{
	protected $_gerbils;
	
	public function __construct($gerbils)
	{
		$this->_gerbils = $gerbils;
	}
	
	pubic function getPower($numberOfPowerUnits)
	{
		// Make the gerbils run like hell on the flywheel
		// to generate the requested amount of power.
	}
}

class Radio 
{
	protected $_powerSource;
	
	public function __construct(PowerSourceInterface $powerSource)
	{
		$this->_powerSource = $powerSource;
	}
	
	public function play()
	{
		// Call upon $this->_powerSource->getPower()
		// Feed that power into the various electrical 
		// components of the radio and push the sound
		// out through the speakers.
	}
}

The idea is that by clearly defining the responsibilities, we can create independent object that fulfill those responsibilities. Even better, by defining interfaces, we can set up a contract for what a particular consumer expects his dependencies to be able to do for him.

So, who cares? Unit testing cares.

Suppose you are a company that makes radios. You hire the best radio engineers and work out all the details for what makes a radio great. Maybe you have amazing noise-reduction algorithms that filter out static. Maybe your radios have balance and equalizer controls to allow the user to tweak the sound he gets out of your box. Maybe your radios are super efficient so that they pull less power from the power source, allowing them to play longer before recharge. Or maybe you simply put them in colorful plastic shells featuring photos of some random pop star.

The point is that your expertise is in the areas highlighted above. You make no representation to be experts in power generation; you are a power consumer. The quality of your work can only be fairly judged when the power source functions properly. Hey, man, if the power source tanks, then all bets are off, right?

So as part of your manufacturing process, you do a whole bunch of unit-testing on your radios using a “mock” power source, a power source that definitely functions correctly. This approach – explicitly defining and passing dependencies, combined with supplying mock dependencies during unit testing – clearly defines responsibilities and allows you to focus on fulfilling yours without worrying that the problem lies in someone else’s area of responsibility.

What’s the downside?

Well, creating objects is now a bit of a pain the neck. Consider what is required now just to play a radio.

$gerbils = new GerbilCollection();  // guess we need a Gerbil class and a GerbilCollection class, too
$powerSource = new PowerSourceGerbils($gerbils);
$radio = new Radio($powerSource);
$radio->play();

So, every time I want to play a radio, I need to construct a power source (which might have its own dependencies, like the gerbils in this case), feed that power source into the radio, and then hit the play button.

I gotta do all these steps just to play a freaking radio? Can’t I do the radio setup once – create and plug in the power source – and then when I want to listen to some music, all I have to do is hit play?

I will address this in the next post: Poor Man’s Dependency Injection using Zend Framework.

Unit testing for placeholder-based view-helpers in Zend Framework

Just got bitten by an interesting little issue.

I have a Zend Framework view-helper that I use to add a CSS class to an HTML <body> tag. Usage in a view-script is:

$this->bodyTag()->addClass('someclass');

Then in a layout, I’d output it using:

<?= $this->bodyTag() ?>

The class itself is very simple:


/**
 * A body tag
 *
 * @author David Weinraub <david@papayasoft.com>
 */
class PapayaSoft_Zend_View_Helper_BodyTag extends Zend_View_Helper_Placeholder_Container_Standalone
{
    public function bodyTag()
    {
        return $this;
    }

    public function toString()
    {
        $tag = array();
        $tag[] = '<body';

        $storage = $this->getContainer();

        if (count($storage) > 0){
            $classes = array();
            foreach ($storage as $class){
                $classes[] = $class;
            }
            $tag[] = sprintf(' class="%s"', implode(' ', $classes));
        }
        $tag[] = '>';
        return implode('', $tag);
    }

    public function addClass($class)
    {
        $this->getContainer()->append($class);
        return $this;
    }
}

I’ve begun moving this kind of stuff out into my own library, which I will manage in its own project under source control. I can then import it into multiple projects, just as I would with the libs for Zend or Doctrine or HTML Purifier.

Consequently, it’s now time – actually long past-due – to really get into the discipline of unit-testing. A simple class like this seems a decent place to start.

Unit-tests for the BodyTag class looked something like this:


/**
 * Test BodyTag class
 *
 * @group Zend_View_Helper
 * @author David Weinraub <david@papayasoft.com>
 */
class PapayaSoft_Zend_View_Helper_BodyTagTest extends PHPUnit_Framework_TestCase
{
    /**
     * @var PapayaSoft_Zend_View_Helper_BodyTag
     */
    private $_bodyTag;

    public function setUp()
    {
        $this->_bodyTag = new PapayaSoft_Zend_View_Helper_BodyTag();
    }

    public function tearDown()
    {
        unset($this->_bodyTag);
    }

    public function testRenderOnNoAddedClasses()
    {
        $this->assertEquals('<body>', (string) $this->_bodyTag);
    }

    public function testRenderOnSingleAddedClass()
    {
        $this->_bodyTag->addClass('myclass');
        $this->assertEquals('<body class="myclass">', (string) $this->_bodyTag);
    }
    
    public function testRenderOnMultipleAddedClasses()
    {
        $this->_bodyTag = new PapayaSoft_Zend_View_Helper_BodyTag();
        $this->_bodyTag->addClass('someclass')->addClass('anotherclass');
        $this->assertEquals('<body class="someclass anotherclass"<', (string) $this->_bodyTag);
    }
}

Pretty straightforward. Or so I thought.

The last test failed, reporting the following:

BodyTagTest::testRenderOnMultipleAddedClasses()
Failed asserting that two strings are equal.
--- Expected
+++ Actual
@@ @@
-<body class="someclass anotherclass">
+<body class="myclass someclass anotherclass">
It seemed as if result of running the penultimate method testRenderOnSingleAddedClass() was still in effect when testRenderOnMultipleAddedClasses() started. When the testRenderOnSingleAddedClass() method is removed, the testRenderOnMultipleAddedClasses() passes.

What’s going on here? The whole point of tearDown() and setUp() is to reset the test environment to a clean state, in this case by unsetting and re-instantiating the $_bodyTag member variable.

Well, the whole key here turns out to be state of the system. It’s not sufficient to simply reset the object in the member variable if it has made other changes to the state of the system. Sort of like selling the cow that crapped in your living room, but forgetting to clean up the mess he made. And that’s actually what appears to be happening.

The framework’s own unit test for Zend_View_Helper_HeadTitle, another Zend_View_Helper_Placeholder_Container_Standalone-extended class, offers some hint of this. The setUp() method is as follows:

    /**
     * Sets up the fixture, for example, open a network connection.
     * This method is called before a test is executed.
     *
     * @return void
     */
    public function setUp()
    {
        $regKey = Zend_View_Helper_Placeholder_Registry::REGISTRY_KEY;
        if (Zend_Registry::isRegistered($regKey)) {
            $registry = Zend_Registry::getInstance();
            unset($registry[$regKey]);
        }
        $this->basePath = dirname(__FILE__) . '/_files/modules';
        $this->helper = new Zend_View_Helper_HeadTitle();
    }

So there is some Zend_Registry stuff in there that needs to be cleared, as well. Adding the registry-clearing code from the ZF unit-test into my own solved the problem.

Live and learn.